Skills
Experience
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- Autodesk Maya
- Modeling, UV unwrapping, resurfacing, rig creation, weighting, rendering
- Autodesk 3DS Max
- Pixologic ZBrush
- Sculpting for normal map creation, texturing
- Adobe Photoshop
- Texture creation/editing, photo-reference compositing
- Corel Painter
- Texture creation/editing, concept painting
- Traditional Sculpting
Surreal Software/Warner Brothers Games
World Artist June 2010 to Current
- Titles: “FEAR 3” and “Lord of the Rings: War in the North"
- Responsible for the creation of environment assets and props from concept art and photo reference using 3DS Max, ZBrush and Photoshop
Character Artist October 2007 to December 2009
- Titles: “This Is Vegas” (Xbox 360/PS3/PC) and “Lord of the Rings: War in the North" (Xbox 360/PS3/PC)
- Responsible for full character creation, character head creation and clothing asset creation from photographic reference and concept art
- Responsible for creating and managing over 100 characters and maintaining the style and level of quality of those characters over the duration of the project
- Managed over 150 clothing assets to ensure high quality levels and proper interaction with a wardrobe of over 500 character clothing assets
- Rigged and implemented existing character assets into the Unreal Engine
- Responsible for creating and maintaining the character clothing bible and asset tracking documents to help maximize team productivity and minimize work overlap
- Responsible for meeting production deadlines and producing assets in the creation of an open world title
U.S. Army, Active Duty
Tactical Intelligence Analyst 11 January 2001 to 17 June 2005
- Responsible for over four million dollars in classified equipment
- Responsible for the security clearance, security and intelligence training for over 500 soldiers and civilians
- Developed security protocols for Ft. Lewis guard activities
- Developed Standard Operating Procedures for Security Managers across Ft. Lewis
Awards
- Army Achievement Medal
- Good Conduct Medal
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